﻿namespace Engine.Graphics
{
    public enum EnumGlobalMappingMode
    {
        /// <summary>
        ///
        /// </summary>
        VertexColor,

        /// <summary>
        ///
        /// </summary>
        normalColor,

        /// <summary>
        ///
        /// </summary>
        MaterialColor,

        /// <summary>
        /// Uses Wr2 Shaders
        /// </summary>
        WR2Shaders,

        /// <summary>
        /// Uses C11 undercover shaders
        /// </summary>
        C11Undercover
    }
}